01 — Mobile Engineering

76% of apps are deleted within 24 hours.

We don't build those.

We engineer mobile applications for production. Native performance, offline-first, multilingual by default. iOS, Android, Flutter, React Native — under one team, end-to-end.

76%
Apps deleted within 24h
60fps
Production frame budget
5.0 / 5.0
Clutch verified rating
9
Regional store deployments
SwiftiOSKotlinAndroidFlutterDartReact NativeTypeScriptFirebaseSentryFastlaneGraphQLExpoGoogle PlaySwiftiOSKotlinAndroidFlutterDartReact NativeTypeScriptFirebaseSentryFastlaneGraphQLExpoGoogle Play
02 — Watch

How we ship mobile.

How we ship
03 — Platforms

Five platforms. One engineering team.

We pick the platform that fits your problem — not the one we know best. Native when the OS matters, cross-platform when budget and speed do.

01

Native iOS

Swift · SwiftUI · Combine

Native iOS development for products where iOS-first quality matters. SwiftUI interfaces, Combine reactivity, deep platform integration (Live Activities, Widgets, App Intents).

Best for

iOS-first products, premium consumer apps, enterprise iPad rollouts.

02

Native Android

Kotlin · Jetpack Compose · Coroutines

Native Android with Kotlin and Jetpack Compose. Material 3 design, deep OS integration, optimized for low-end devices common in MENA and Africa.

Best for

Android-first markets, low-end device targets, deep OS features.

03

Flutter

Dart · Flutter · Riverpod

Single Dart codebase shipping iOS and Android with native performance. Fast iteration, consistent UI across platforms, mature for production.

Best for

Cross-platform from day one, budget-conscious teams, design-heavy apps.

04

React Native

TypeScript · React Native · Hermes

React Native with TypeScript for teams already shipping React on the web. Native modules where needed, JS bridges everywhere else.

Best for

Web-first teams adding mobile, content-driven apps, internal tools.

05

Embedded mobile

Custom builds · Hardware-aware

Mobile applications bound to specific hardware or operating environments — kiosks, POS terminals, industrial tablets, vehicle systems. Offline-first, hardware-aware, multi-day uptime.

Best for

Kiosks, POS, industrial tablets, fleet vehicles, hardware-bound apps.

04 — Survival principles

What makes a mobile app survive.

Six non-negotiables. Every Symloop mobile app ships with all six. None of them are optional.

01

Tested on real devices, not just simulators.

02

Offline-first — works where signal doesn't.

03

Multilingual from day one (Arabic RTL, French, English).

04

Crash-free target above 99.5%, monitored from day one.

05

Performance budget enforced in CI (no >2.5s first-paint).

06

Accessibility built in (VoiceOver, TalkBack, large text).

05 — How we ship

Four phases. Discovery to store.

01 · 1–2 weeks

Discovery

Sit with your team, understand the user, audit the data, identify the right platform (or honestly tell you cross-platform is wrong here), scope a paid pilot.

02 · 2–3 weeks

Design system

Build the interface design system: components, tokens, accessibility patterns, RTL support. Tested on real devices before a line of production code.

03 · 8–16 weeks

Engineering

Production code with CI, unit + UI + integration tests, crash monitoring, performance budgets, real-device test farm, beta releases via TestFlight and Play Console.

04 · Ongoing

Ship & operate

App Store + Play Store submission, staged rollouts, crash triage, performance monitoring, OS update reviews, store optimization. Long-term mobile partner.

06 — Metrics that matter

Numbers we engineer toward.

Every Symloop mobile app is measured against these. Not vanity metrics — operational ones.

60fps
Production target

Every render under the 16ms frame budget. Tested on cheap Android devices, not flagship iPhones.

<2.5s
First paint

Time-to-interactive under 2.5 seconds on a mid-range Android with a 4G connection.

99.5%+
Crash-free sessions

Sentry-monitored from day one. Every regression triaged before the next release.

94%
Test coverage

Unit + UI + integration tests. Every critical path covered before merge.

1
Codebase (cross-plat)

When using Flutter or React Native, one codebase for iOS and Android with shared logic and platform-specific UI where needed.

9
Regional deployments

App Store + Play Store + regional variants (App Store Connect supports 175 countries; we ship to the relevant 9 by default).

07 — Tech we use

Per-platform stacks. All production-grade.

iOS

Native, Apple-first

Swift · SwiftUI · Combine · Core Data · Xcode Cloud · TestFlight · Sentry

Android

Native, Material 3

Kotlin · Jetpack Compose · Coroutines · Room · GitHub Actions · Play Console · Sentry

Flutter

Cross-platform, native feel

Dart · Flutter · Riverpod · Drift · Codemagic · Fastlane · Firebase Crashlytics

React Native

Web teams, mobile output

TypeScript · React Native · Hermes · MMKV · EAS · Sentry · Reanimated

08 — FAQ

Common questions.

01

How much does a mobile app cost?

Mobile app pricing depends on platform count, complexity, and integration depth. A focused single-platform pilot starts at €25K. A full cross-platform app (iOS + Android) typically lands between €60K and €200K. We start with a fixed-price discovery (1–2 weeks) followed by a fixed-price pilot before committing to a full build. The discovery delivers a transparent quote — no estimate-by-vibes.

02

How long does a mobile app take?

A pilot delivers a working app in 6–10 weeks. A full production app reaches the App Store / Play Store in 16–24 weeks for cross-platform, or 20–28 weeks for native iOS + native Android in parallel. Embedded and hardware-bound apps vary depending on hardware integration scope.

03

Should we go native or cross-platform?

It depends. Go native (iOS + Android separately) when platform-specific OS features matter, when your audience is heavily skewed to one platform, or when the app must feel premium. Go cross-platform (Flutter, React Native) when speed, budget, and consistency matter more than platform-specific polish. We help you decide in discovery — and we'll tell you honestly if cross-platform is the wrong call for your case.

04

Do you build offline-first apps?

Yes — it's a default, not a feature. Every Symloop mobile app is designed to work without an internet connection: local-first storage, queued mutations, sync on reconnect, conflict resolution. This is non-negotiable in markets where signal is unreliable.

05

Do you handle App Store and Play Store submission?

Yes. We handle the full submission process: store listings, metadata, screenshots, app review responses, staged rollouts, hotfix deployment. We've shipped apps to both stores in 9+ regional markets. If you don't have store accounts yet, we help you set them up.

06

Do you maintain apps after launch?

Yes. We offer ongoing operations contracts: crash triage, performance monitoring, OS-update compatibility (iOS major releases, Android API targets), feature work, security patches. Or we can hand off cleanly to your internal team with documentation and a knowledge transfer.

09 — Talk to us

Have a mobile app worth building? Let's start with a 30-minute call.